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<> FAST ATTACK additions

An ASSAULT SQUAD is composed of 0-1 Sanguinary Novitiates, 4-9 Assault Marines, and one Assault Marine Sergeant or Veteran Sergeant. The accompanying Sanguinary Novitiate must take a jump pack.

A BIKE SQUAD is composed of 0-1 Sanguinary Novitiates, 2-7 Space Marine Bikers, 0-1 Attack Bikes or Cyclone attack bikes, and one Biker Sergeant or Veteran Sergeant. The accompanying Sanguinary Novitiate must take a Space Marine bike.

An ATTACK BIKE SQUAD is composed of 0-1 Sanguinary Novitiates and 1-5 Attack Bikes. The accompanying Sanguinary Novitiate must take a Space Marine bike.

A LAND SPEEDER SQUADRON is composed of 1-4 vehicles.

Iron-hearted Angels bike units have the Feel No Pain (6+) special rule; their profiles are otherwise identical to those in 'Codex: Blood Angels'.

>> ASSAULT MARINE, 17 pts
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 1, Ld 8, Sv 3+

Unit Type: Jump Infantry.

Wargear: Power armor, bolt pistol, flaying knife, frag and krak grenades, jump pack.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: See Assault Squad entry in 'Codex: Blood Angels'.

>> ASSAULT MARINE VETERAN SGT, 27 pts
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 3+

Unit Type: Jump Infantry (Character).

Wargear: Power armor, bolt pistol, flaying knife, frag and krak grenades, jump pack.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: See Assault Squad entry in 'Codex: Blood Angels'.

>> SPACE MARINE BIKER, 21 pts
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 1, Ld 8, Sv 3+

Unit Type: Bike.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Mounted Assault (see Bike Squad entry in 'Codex: Space Marines').

Options: A flaying knife may replace his bolt pistol (free). For other options, see Bike Squad entry in 'Codex: Blood Angels'.

>> SPACE MARINE BIKER VETERAN SGT, 31 pts
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 3+

Unit Type: Bike (Character).

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Mounted Assault.

Options: A flaying knife may replace his bolt pistol (free). For other options, see Bike Squad entry in 'Codex: Blood Angels'.

>> CYCLONE ATTACK BIKE, 45 pts

This attack bike has a sidecar-mounted Cyclone missile launcher; the weapon is slaved to the rider's helm, automatically targeting what his eyes focus on. The bikers favor hit-and-run attacks, charging to fire a salvo, retreating to reload the launchers, and returning to launch another attack.
^
WS 4, BS 4, S 4, T 5, W 1, I 4, A 2, Ld 8, Sv 3+

Unit Type: Bike.

Wargear: Power armor, bolt pistol, Cyclone missile launcher, frag and krak grenades, Space Marine bike.

Special Rules: And They Shall Know No Fear, Feel No Pain (6+), Furious Charge, Hit & Run.

Options: A flaying knife may replace his bolt pistol (free). May take Hellfire missiles (+5 pts) and camo netting (+5 pts).

>> PIONEER BIKER (SCOUT BIKER), 20 pts
^
WS 4, BS 4, S 4, T 5, W 1, I 4, A 1, Ld 8, Sv 4+

Unit Type: Bike.

Wargear: Scout armor, bolt pistol, Space Marine shotgun, frag and krak grenades, Space Marine bike.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Infiltrate, Scouts.

Options: A flaying knife may replace his bolt pistol (free). May take camo netting (+5 pts). For other options, see Scout Bike Squad entry in 'Codex: Blood Angels'.

>> PIONEER BIKER VETERAN SGT, 30 pts
^
WS 4, BS 5, S 4, T 5, W 1, I 4, A 2, Ld 9, Sv 4+

Unit Type: Bike (Character).

Wargear: Scout armor, bolt pistol, Space Marine shotgun, frag and krak grenades, Space Marine bike, target designator.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Infiltrate, Scouts.

Options: A flaying knife may replace his bolt pistol (free). May take camo netting (+5 pts). For other options, see Scout Bike Squad entry in 'Codex: Blood Angels'.

>> LAND SPEEDER VIPER, 80 pts

This mates a Land Speeder drive system with the Rhino hull, whose armored cockpit protects its crew. It has a turret-mounted heavy bolter under the nose; the turret mount is reinforced, allowing it to mount a hunter-killer missile left of the heavy bolter.
^
BS 4, Armor F11 S11 R10, HP 2

Unit Type: Vehicle (Skimmer, Fast).

Combat Role: Attack Flyer, Pursuit 2, Agility 5 (see 'Imperial Armour-- Death from the Skies Update').

Wargear: Stormfire bolter, heavy bolter, Typhoon missile launcher, searchlight.

Special Rules: Anti-grav Upwash, Deep Strike, Scout.

Options: May replace its heavy bolter with an assault cannon (+15 pts), heavy flamer (free), or multi-melta (+10 pts). An Exterminator autocannon may replace the Typhoon missile launcher (+5 pts). May take a hunter-killer missile (+10 pts).

<> HEAVY SUPPORT additions

A DEVASTATOR SQUAD is composed of 0-1 Sanguinary Novitiates, 4-9 Devastator Marines, and one Devastator Sergeant or Veteran Sergeant.

A THUNDERFIRE CANNON BATTERY is composed of 1-4 Thunderfire cannons, each including a Techmarine gunner.

A VEHICLE SQUADRON is composed of 1-4 vehicles of the same type.

Iron-hearted Angels infantry units have the Feel No Pain (6+) special rule; their profiles are otherwise identical to those in 'Codex: Blood Angels'.

>> DEVASTATOR VETERAN SGT, 25 pts
^
WS 4, BS 5, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, boltgun, bolt pistol, frag and krak grenades, target designator.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: A designated marksman boltgun may replace his boltgun (+7 pts). A flaying knife may replace his boltgun and/or bolt pistol (free). For other options, see Devastator Squad entry in 'Codex: Blood Angels'.

>> THUNDERFIRE CANNON, 100 pts

A Techmarine gunner tends to each Thunderfire cannon, using his servo-harness to reload the weapon as he calculates optimal firing trajectories.

Many Blood Angels and their successors consider the Thunderfire cannon a "dishonorable weapon," for it fires from afar, denying the enemy a chance to look his killer in the eye. The Iron-hearted Angels disagree.

The THUNDERFIRE CANNON has the following profile:
^
T 7, W 2, Sv 3+

Unit Type: Artillery.

Wargear: Thunderfire cannon.

The TECHMARINE GUNNER has the following profile:
^
WS 4, BS 5, S 4, T 4, W 2, I 4, A 2, Ld 9, Sv 2+

Unit Type: Artillery.

Wargear: Artificer armor, bolt pistol, frag and krak grenades, servo-harness.

Special Rules (Techmarine gunner only): And They Shall Know No Fear, Blessing of the Omnissiah, Bolster Defenses, Convergent Targeting, Feel No Pain (6+), Furious Charge.

Options: If the unit contains no additional Thunderfire cannons, it may select a drop pod, Hippo, or Medusa Stormraven as a Dedicated Transport.

> CONVERGENT TARGETING special rule

While this unit contains three (3) or more Thunderfire cannons, all the unit's Techmarine gunners have +1 Ballistic Skill.

>> ARGENTUM PREDATOR, 115 pts.

The Sons of Medusa helped the Iron-hearted Angels modify the Baal Predator's design, improving its drive systems' efficiency; this allowed the power-hungry Executioner plasma cannon to be mounted.
^
BS 4, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank, Fast).

Wargear: Twin-linked assault cannon, overcharged engines, searchlight, smoke launchers.

Special Rules: Killshot (see Predator entry in 'Codex: Space Marines').

Options: May replace the twin-linked assault cannon with a compensated Flamestorm cannon (free), Executioner plasma cannon (+15 pts), or twin-linked lascannon (free). Frag shield launchers may replace its smoke launchers (+10 pts). May take two (2) sponson-mounted lascannons (+40 pts), a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), and camo netting (+15 pts). For other options, see Baal Predator entry in 'Codex: Blood Angels'.

>> ARGENTUM STALKER, 80 pts

The Argentum Stalker uses the Predator tank's hull, allowing sponson-mounted weapons to be fitted, if so desired; in restricted terrain, e.g., forests and cities, these weapons are not only desired, but critically needed. It has a turret-mounted Icarus Alpha stormcannon.
^
BS 4, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank).

Wargear: Icarus Alpha stormcannon, overcharged engines, auto-targeting system, searchlight, smoke launchers.

Special Rules: Killshot, Skystorm (see Stalker entry in 'Codex: Space Marines').

Options: Frag shield launchers may replace its smoke launchers (+10 pts). May take two (2) sponson-mounted heavy bolters (+20 pts), heavy flamers (+20 pts), or lascannons (+40 pts). May take a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), camo netting (+15 pts), overcharged engines (+10 pts), target designator (+10 pts), and items from the Blood Angels Vehicle Equipment list.

> SKYSTORM special rule

While this unit includes three (3) or more Icarus Alpha stormcannon-armed tanks, each model's stormcannons have the Ignores Cover special rule.

>> BAAL SABER, 130 pts

The Saber tank hunter is a Rhino variant with a bow-mounted anti-armor weapon. A turret-mounted twin-linked heavy bolter is fitted to this vehicle, providing close defense against enemy infantry.

The Blood Angels and their successors lost many vehicles during the Scouring. One lesson learned was the Saber tank hunter needed rapid fire weapons for close defense against enemy infantry. A prototype was fitted with the Razorback turret, but this interfered when the crew operated the Vanquisher cannon or replenished its ammunition; these problems were not resolved until M37, when a Techmarine reduced the heavy bolters' ammunition capacity and the turret barbette's depth.
^
BS 4, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank)

Wargear: Twin-linked heavy bolter, Vanquisher Prime cannon and and coaxial boltgun, searchlight, smoke launchers.

Special Rules: Killshot.

Options: May replace the twin-linked heavy bolter with a compensated heavy flamer (free), or lascannon and coaxial boltgun (free). Frag shield launchers may replace its smoke launchers (+10 pts). May take two (2) hunter-killer missiles (+10 pts each), camo netting (+15 pts), overcharged engines (+10 pts), and items from the Blood Angels Vehicle Equipment list.

>> BAAL VINDICATOR, 140 pts

This Vindicator variant has a turret-mounted twin-linked heavy bolter.
^
BS 4, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank)

Wargear: Demolisher Prime cannon and coaxial boltgun, twin-linked heavy bolter, searchlight, smoke launchers.

Special Rules: Linebreaker Bombardment (see Vindicator entry in 'Codex: Space Marines').

Options: May replace the Demolisher Prime cannon with a laser destroyer primary array (+10 pts), and the Linebreaker Bombardment special rule with Killshot. May replace the twin-linked heavy bolter with a compensated heavy flamer (free), or lascannon and coaxial boltgun (free). Frag shield launchers may replace its smoke launchers (+10 pts). May take two (2) hunter-killer missiles (+10 pts each), camo netting (+15 pts), overcharged engines (+10 pts), siege shield (+10 pts), and items from the Blood Angels Vehicle Equipment list.

>> WHIRLWIND ALPHA, 95 pts

This Whirlwind variant has reinforced front armor, reducing its vulnerability to counter-battery fire.
^
BS 4, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank)

Wargear: Whirlwind Alpha missile launcher, searchlight, smoke launchers.

Special rule: Suppressive Bombardment (see Whirlwind entry in 'Codex: Space Marines').

Options: Frag shield launchers may replace its smoke launchers (+10 pts). May take a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), and camo netting (+15 pts). For other options, see Whirlwind entry in 'Codex: Blood Angels'.

>> LAND MONSTER ARES, 285 pts

The Modular Ordnance Naturalized Stability TEchnology Raider or "Land Monster" is a Land Raider variant with a bow-mounted ordnance weapon in an enclosed crew compartment, and two sponson-mounted twin-linked heavy bolters.  The Ares pattern mounts a Hellhammer cannon, and uses the Medusa Razorback turret to mount an autocannon and coaxial boltgun.  A modest transport capacity allows embarked Space Marines to instantly exploit any breakthrough the tank makes.

Iron Capt. Samu El Jaxxon of the Thunderchiefs (Iron Hands successors) is credited with developing the Land Raider Ares into the Land Monster Ares.
^
BS 4, Armor F14 S14 R14, HP 4

Unit Type: Vehicle (Tank, Transport).

Wargear: Autocannon and coaxial boltgun, Hellhammer cannon and coaxial boltgun, two (2) twin-linked heavy bolters, searchlight, siege shield, smoke launchers.

Transport Capacity: Six (6) models.

Fire Points: One pistol port on each side.

Access Points: One on each side.

Special Rules: Devastating Bombardment, Independent Sponson Fire (2), Power of the Machine Spirit.

Options: May replace the autocannon and coaxial boltgun with a compensated heavy flamer (free), twin-linked assault cannon (+25 pts), or twin-linked lascannon (+25 pts). A compensated Flamestorm cannon may replace each twin-linked heavy bolter (+5 pts each).  Frag shield launchers may replace its smoke launchers (+10 pts). May take two (2) hunter-killer missiles (+10 pts each), camo netting (+15 pts), and items from the Blood Angels Vehicle Equipment list.

> DEVASTATING BOMBARDMENT special rule

If three (3) or more of this unit's Primary Weapons hit an enemy unit, the enemy unit must take a Morale check on 4D6, unless it has Gone to Ground.

>> LAND MONSTER HERCULES, 270 pts

The Hercules pattern mounts an Earthshaker Prime cannon.

Dominus Pedro recognized his Chapter's greatest tactical weakness was a lack of barrage weapons. The Iron-hearted Angels obtained a Land Monster Hercules and its design from the Sons of Medusa, by supporting the latter's efforts to banish a Daemon Prince known as "The Unholy One" in 918M41.
^
BS 4, Armor F14 S14 R14, HP 4

Unit Type: Vehicle (Tank).

Wargear: Earthshaker Prime cannon, two (2) twin-linked heavy bolters, searchlight, smoke launchers.

Special Rules: Devastating Bombardment, Power of the Machine Spirit.

Options: A compensated Flamestorm cannon may replace each twin-linked heavy bolter (+5 pts each). Frag shield launchers may replace its smoke launchers (+10 pts). May take a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), camo netting (+15 pts), and items from the Blood Angels Vehicle Equipment list.

>> LUCIFER RAIDER, 260 pts

This Land Raider variant has modified engines, making it a Fast Tank. Struts were removed, minimizing weight by reducing structural integrity, so the vehicle may reach high speeds.

Erasmus Tycho-- the Blood Angels' Third Captain, the Lucifer Armored Task Force Commander during the Second and Third Wars for Armageddon-- ordered its creation.
^
BS 4, Armor F14 S14 R14, HP 3

Unit Type: Vehicle (Tank, Fast, Transport).

Wargear: Twin-linked heavy bolter, two (2) twin-linked lascannons, frag assault launchers, searchlight, smoke launchers.

Transport Capacity: 10 models.

Fire Points: One pistol port on each side.

Access Points: One in front, one on each side.

Special Rules: Assault Vehicle, Power of the Machine Spirit, Scout.

Options: A twin-linked assault cannon may replace the twin-linked heavy bolter (+20 pts). Frag shield launchers may replace its smoke launchers (+10 pts). May take a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), and camo netting (+15 pts). For other options, see Land Raider entry in 'Codex: Blood Angels'.

>> LUCIFER RAIDER CRUSADER, 250 pts
^
BS 4, Armor F14 S14 R14, HP 3

Unit Type: Vehicle (Tank, Fast, Transport).

Wargear: Twin-linked assault cannon, two (2) Hurricane bolters, frag assault launchers, searchlight, smoke launchers.

Transport Capacity: 16 models.

Fire Points: One pistol port on each side.

Access Points: One in front, one on each side.

Special Rules: Assault Vehicle, Power of the Machine Spirit, Scout.

Options: Frag shield launchers may replace its smoke launchers (+10 pts). May take a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), and camo netting (+15 pts). For other options, see Land Raider Crusader entry in 'Codex: Blood Angels'.

>> LUCIFER RAIDER REDEEMER, 240 pts
^
BS 4, Armor F14 S14 R14, HP 3

Unit Type: Vehicle (Tank, Fast, Transport).

Wargear: Twin-linked assault cannon, two (2) compensated Flamestorm cannons, frag assault launchers, searchlight, smoke launchers.

Transport Capacity: 12 models.

Fire Points: One pistol port on each side.

Access Points: One in front, one on each side.

Special Rules: Assault Vehicle, Power of the Machine Spirit, Scout.

Options: Frag shield launchers may replace its smoke launchers (+10 pts). May take a pintle-mounted heavy bolter (+10 pts) or multi-melta (+10 pts), and camo netting (+15 pts). For other options, see Land Raider Redeemer entry in 'Codex: Blood Angels'.

>> BLADE OF FINALITY (KNIGHT GALLANT), 375 pts

The Freeblade Knights known as "Blade of Finality" and "Wrath" rose to prominence in wars against the Red Corsairs. As the Iron-hearted Angels hate traitors more than any other foe, they offered the Knights logistical support: transportation, repairs, and upgrades.
^
WS 5, BS 4, S 10, Armor F13 S12 R12, I 4, A 3, HP 6

Unit Type: Vehicle (Super-heavy Walker).

Wargear: Heavy bolter, Iron Thunder gauntlet and heavy bolter, Reaper chainsword, Typhoon missile launcher, ion shield, smoke launchers.

Special Rules: It Will Not Die.

Options: A meltagun may replace the heavy bolter (free).

>> WRATH (KNIGHT CRUSADER), 440 pts
^
WS 4, BS 5, S 10, Armor F13 S12 R12, I 4, A 3, HP 6

Unit Type: Vehicle (Super-heavy Walker).

Wargear: Avenger Gatling cannon, heavy bolter, heavy flamer, Icarus Alpha stormcannon, rapid-fire battle cannon and coaxial heavy bolter, auto-targeting system, ion shield, smoke launchers.

Special Rules: It Will Not Die.

Options: A meltagun may replace the heavy bolter (free). May take a hunter-killer missile (+10 pts).

<> FLYERS additions

>> DOOM RAVEN, 280 pts

This Stormraven variant replaces the front Access Point with a Vanquisher Prime cannon and four heavy bolters; replaces the side Access Points with Typhoon missile launchers; and removes the dorsal air intake, allowing the turret to traverse 360°. Modified rear grapples allow it to carry an ejector rack for Thunderhawk cluster bombs; the pilots are also trained in the arts of "skip bombing" and "toss bombing," increasing the weapon's effective range.

The Iron Hands originally designed the gunship, which they named "Morragul," after a bird-of-prey native to their homeworld.
^
BS 4, Armor F12 S12 R12, HP 3

Unit Type: Vehicle (Flyer, Hover, Transport).

Combat Role: Attack Flyer, Pursuit 3, Agility 2.

Wargear: Vanquisher Prime cannon, twin-linked assault cannon, quad heavy bolter, four (4) Stormstrike missiles, Typhoon missile launcher, ceramite plating, rear grapples, searchlight.

Transport Capacity: Six (6) models internally, one Dreadnought or Thunderfire cannon externally. If a Zooming Doom Raven is wrecked or suffers a "Crash and Burn!" result, the external "passenger" will suffer a Strength 10 hit (a Dreadnought's rear armor takes this); if the Doom Raven is Hovering, the hit is Strength 4 instead. The Doom Raven can carry Jump Infantry.

Fire Points: None.

Access Points: One at the rear.

Special Rules: Kinematic Range Increase (Stormstrike missile, Thunderhawk cluster bombs, Vanquisher Prime cannon), Power of the Machine Spirit, Skies of Fury, Strafing Run.

Options: May replace the quad heavy bolter with one twin-linked heavy bolter plus one twin-linked multi-melta (free). An Exterminator autocannon may replace the Typhoon missile launcher (+5 pts). May take Thunderhawk cluster bombs (+90 pts); this temporarily changes its Combat Role to Bomber, preventing its rear grapples from being used until the bombs are away. May take two (2) hunter-killer missiles (+10 pts each). For other options, see Stormraven entry in 'Codex: Blood Angels'.

>> MEDUSA STORMRAVEN, 225 pts

This Stormraven variant replaces the side Access Points with Typhoon missile launchers; and removes the dorsal air intake, allowing the turret to traverse 360°. Modified rear grapples allow it to carry a Thunderfire cannon instead of a Dreadnought (the cabin accommodates the Techmarine gunner). It may mount hunter-killer missiles outboard of the turret-mounted assault cannons.
^
BS 4, Armor F12 S12 R12, HP 3

Unit Type: Vehicle (Flyer, Hover, Transport).

Combat Role: Attack Flyer, Pursuit 3, Agility 2.

Wargear: Twin-linked assault cannon, twin-linked heavy bolter, Typhoon missile launcher, four (4) Stormstrike missiles, ceramite plating, rear grapples, searchlight.

Transport Capacity: 12 models internally, one Dreadnought or Thunderfire cannon externally. If a Zooming Stormraven is wrecked or suffers a "Crash and Burn!" result, the external "passenger" will suffer a Strength 10 hit (a Dreadnought's rear armor takes this); if the Stormraven is Hovering, the hit is Strength 4 instead. The Stormraven can carry Jump Infantry.

Fire Points: None.

Access Points: One in front, one at the rear.

Special Rules: Assault Vehicle, Kinematic Range Increase (Stormstrike missile, Thunderhawk cluster bombs), Power of the Machine Spirit, Skies of Fury, Strafing Run.

Options: An Exterminator autocannon may replace the Typhoon missile launcher (+5 pts). May take Thunderhawk cluster bombs (+90 pts); this temporarily changes its Combat Role to Bomber, preventing its rear grapples from being used until the bombs are away. May take two (2) hunter-killer missiles (+10 pts each). For other options, see Stormraven entry in 'Codex: Blood Angels'.

>> SPEEDHAWK, 145 pts

This multirole fighter shares the Land Speeder's anti-gravitic plates, which grant the ability to hover, perform vertical takeoff and landing. It has a turret-mounted twin-linked assault cannon under the nose, a heavy bolter inboard of the engines, and a Skyhammer missile launcher at each wingtip.

Adeptus Mechanicus scholars believe the Speedhawk served as fighters and gunships in pre-Imperial human armies. When anti-gravity and missile guidance technology was lost, the Stormhawk was developed from the Speedhawk, with down-facing thrusters in place of the absent anti-gravitic plates, and unguided rockets in place of the Skyhammer missiles; the rocket launchers were relocated to concentrate fire, compensating for an unguided munition's inaccuracy. Arkhan Land recovered the anti-gravitic plates, Skyhammer and Typhoon missile guidance systems' STC patterns in M31, but his namesake skimmer competed with the Speedhawk for limited supplies of anti-gravitic plates, forcing loyalist Chapters to prioritize Land Speeder production over that of multirole fighters.

Overspecialized flyers were outmatched in the Tyrannic Wars-- the Stormhawk fighter failed to support Marine ground units, the Stormtalon gunship failed to engage Tyranid flying monstrous creatures-- this made multirole fighters more appealing to Marine leaders. Fortunately, the Adeptus Mechanicus was able to provide sufficient anti-gravitic plates; Land Speeder production no longer need to be sacrificed in favor of the Speedhawk.
^
BS 4, Armor F12 S11 R11, HP 2

Unit Type: Vehicle (Flyer, Hover)

Combat Role: Strike-fighter, Pursuit 3, Agility 3.

Wargear: Twin-linked assault cannon, twin-linked heavy bolter, Skyhammer missile launcher, ceramite plating, Infernum halo-launcher.

Special Rules: High Altitude Fighter, Strafing Run, Supersonic, Thrust Vectoring.

Options: A twin-linked lascannon may replace the twin-linked heavy bolter (+15 pts). A Typhoon missile launcher may replace the Skyhammer missile launcher (+15 pts).

> HIGH ALTITUDE FIGHTER special rule

Add 1 to this vehicle's Pursuit and Agility values when it takes part in a Dogfight.

> THRUST VECTORING special rule

This Strike-fighter is able to make Break Turns.

>> THUNDERHAWK MASTER, 700 pts

This gunship combines the Medusa Stormraven's targeting augurs and dorsal turret design, with the Thunderhawk transporter airframe. Delta wings and a more efficient engine placement-- mounting the forward engines underwing, the rear engines above the wing-- allow the gunship to bear heavier weapons, equipment, and cargo.

It mounts its primary weapon under the nose, in a turret able to traverse 100° left and right; twin-linked assault cannons in two dorsal turrets; and a twin-linked heavy bolter at each wingtip. It may mount hunter-killer missiles outboard of the turret-mounted assault cannons, and replace the twin-linked heavy bolters with foward-firing Typhoon missile launchers.

Modular ASsembly TEchnology allows the Thunderhawk Master to serve multiple roles. As a bomber, it bears a "multirole pod" loaded with Thunderhawk cluster bombs. As an assault vehicle, the pod is loaded with passengers, who embark and disembark via the bomb bay doors.

As a vehicle transport, rear grapples replace the multirole pod, allowing the Thunderhawk Master to carry a Land Raider or smaller vehicle externally. Although the Thunderhawk Master can only transport one vehicle (the venerable Thunderhawk transporter can simultaneously carry two Rhino-sized vehicles), the flyer's turret-mounted primary weapon can provide covering fire for disembarking vehicles, increasing the chance of a successful deployment.

The Iron Hands discovered the Thunderhawk Master's STC template in M37. At their request, the Adeptus Mechanicus developed grav chutes for Land Raiders and smaller vehicles, allowing Thunderhawk Masters to deploy transported vehicles via deep strike. Both organizations advise the Iron-hearted Angels to avoid loading vehicles during combat, which endanger a Thunderhawk Master and the transported vehicle for minimal reward.
^
BS 4, Armor F12 S12 R12, HP 9

Unit Type: Super-heavy Flyer (Hover, Transport).

Combat Role: Air Leviathan, Pursuit 4, Agility 1.

Wargear: Rapid-fire Thunderhawk cannon and coaxial heavy bolter, two (2) twin-linked assault cannons, two (2) twin-linked heavy bolters, six (6) Hellstrike missiles, ceramite plating, searchlight.

Special Rules: Assault Vehicle, Independent Turret Fire (2), Kinematic Range Increase (Hellstrike missile, rapid-fire Thunderhawk cannon, Thunderhawk cluster bombs), Power of the Machine Spirit, Skies of Fury, Strafing Run.

Transport Capacity, Fire Points, Access Points: See Thunderhawk Master Multirole Pod and Thunderhawk Master Rear Grapples entries, under Special Issue Wargear.

Options: A turbo-laser destructor may replace the rapid-fire Thunderhawk cannon and coaxial heavy bolter (+70 pts). May replace its twin-linked assault cannons with twin-linked lascannons (free) or twin-linked plasma cannons (free). A Typhoon missile launcher may replace its twin-linked heavy bolters (free). May replace the Thunderhawk Master multirole pod with Thunderhawk Master rear grapples (free). May take three (3) loads of Thunderhawk cluster bombs (+90 pts each); this prevents it from transporting passengers until the bombs are away. May take four (4) hunter-killer missiles (+10 pts each), extra armor (+5 pts) and a locator beacon (+10 pts).

> INDEPENDENT TURRET FIRE special rule

This vehicle is equipped with multiple turret-mounted, rapid-tracking weapons, which are capable of individual operation; the number of independent weapons is listed in parentheses. While the vehicle is eligible to fie a weapon in the Shooting phase, each independent turret-mounted weapon may fire at its own target; these weapons do not count towards the number of weapons the vehicle may fire each turn.

<> APOCALYPSE FORMATIONS additions

>> "EMPEROR'S WRATH" ARTILLERY COMPANY

The Sons of Medusa advised the Iron-hearted Angels to adopt this Astra Militarum formation, using a battle augury web-equipped Argentum Stalker to direct their tanks' firepower.
^
Formation Composition: One Argentum Stalker with the Battle Augury Web special rule, 2-4 Ordnance Battery squadrons, one Combat Enginseer Vehicle or Techmarine.

Formation Restrictions: The Argentum Stalker must take a target designator. Each Ordnance Battery squadron must have four (4) Land Monster Hercules tanks, or four (4) Whirlwind or Whirlwind Alpha missile launcher-armed tanks, or four (4) Thunderfire cannons.

Special Rule: Artillery Command, Target Sighted.

> ARTILLERY COMMAND special rule

During the Shooting phase, the Argentum Stalker's Battle Augury Web can grant this Formation's tanks one of the following special rules: Ignores Cover, Pinning, or Split Fire. The Web's effects lasts until the phase ends.

> BATTLE AUGURY WEB special rule

The Argentum Stalker has the Night Vision special rule. Furthermore, the owning player may declare that the tank's Battle Augury Web will be used in either Disruption or Relay modes, at the start of any of turns, before any Reserve rolls are made. The Web's effects last until the next player turn starts.

In DISRUPTION MODE, the enemy suffers -1 to his Reserve rolls.

In RELAY MODE, The owning player may re-roll his Reserve rolls, including successful rolls. Furthermore, enemy units using the Infiltrate special rule to deploy, cannot be placed within 24" of a Argentum Stalker; this has no other effect on the deployment of enemy units.

> TARGET SIGHTED special rule

Once per turn in your Shooting phase, one target designator-equipped model can call in target coordinates. Choose an enemy unit within range (18" for infantry target designators, 36" for vehicle target designators) and in line-of-sight of that model. This Formation's models count their weapons as Twin-linked when firing at that enemy unit-- those already Twin-linked will double their rate-of-fire, e.g., an Ordnance 1, Twin-linked weapon becomes Ordnance 2, Twin-linked-- until the phase ends.

>> MEDUSA STORM WING

An adaptation of the Storm Wing, this formation doubles the number of assault vehicles to increase the chance of a successful mission, and replaces each Stormtalon with a Doom Raven.
^
Formation Composition: 2 Medusa Stormraven gunships, 2 Doom Raven gunships.

Formation Restrictions: None.

Special Rules: Orbital Power Dive (see 'Death From the Skies' expansion).

>> SPEEDHAWK STRIKE WING

An adaptation of the Strike Wing, this formation replaces the Stormhawk fighter and Stormtalon gunship with the Speedhawk multirole fighter. With the Speedhawks' data lattice transmitting target information to each other, the Strike Wing annihilates enemy forces above and below.
^
Formation Composition: 4 Speedhawk multirole fighters.

Restrictions: See Twin Leaders, Linked Roles special rule below.

Special Rules: Twin Leader, Linked Roles.

> TWIN LEADERS, LINKED ROLES special rule.

This formation has two (2) Wing Leaders. If desired, the Wing can form two (2) Vigilance Attack Patterns as each Shooting phase begins, one in Skyfire mode, the other out of Skyfire mode. While both pairs of flyers are in the appropriate Attack Pattern, each pair gains the Vigilance special rules (the vehicle leading the Attack Pattern simultaneously has +1 Ballistic Skill vs. Air Targets, +1 Ballistic Skill vs. Ground Targets, and +1 to Jink saves), no matter how far apart the pairs are from each other.

The Flyer Wing can form other Attack Patterns normally.

<> DISCLAIMER

By Sidewinder (aim9snake@hotmail.com), 2015-2016. Based on the franchise created and copyrighted by Games Workshop. Flaying knife profiles by Frater Antodeniel (www.bolterandchainsword.com/to…). Reclusiam field shrine created by Brother Casman (www.bolterandchainsword.com/to…).
This is a supplement for 'Codex: Blood Angels'.

Part 0 (Beliefs, Homeworlds, Fleet, History): armamentdawg.deviantart.com/ar…

Part 1 (Ranged, Melee, and Special Weapons; Special Issue Wargear; Vehicle Equipment): armamentdawg.deviantart.com/ar….

Part 2 (HQ, Troops, Elites): armamentdawg.deviantart.com/ar….

I originally proposed the Doom Raven as the "Morragul" in www.bolterandchainsword.com/to…, the Land Monster Ares in www.bolterandchainsword.com/to…, the Speedhawk 
in www.bolterandchainsword.com/to…, the Thunderhawk Master in www.bolterandchainsword.com/to….

EDITED 14NOV2016: Gave the Speedhawk the "Thrust Vectoring" special rule, allowing the Strike-fighter to make Break Turns.

16SEP2016: Revised the Land Monster Ares' profile, made the twin-linked assault cannon an option (default wargear is an autocannon and coaxial boltgun), and reduced its points value.

10SEP2016: With the update of 
'Imperial Armor- Death From the Skies', I edited the Land Speeders Venom and Viper's profiles, the Speedhawk and Thunderhawk Master's profiles, to accommodate new rules listed in www.forgeworld.co.uk/resources….

15NOV2015: Revised the Thunderhawk Master gunship and transporter's profiles to include the "Independent Turret Fire" special rule from www.forgeworld.co.uk/resources….
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