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<> HQ additions

A COMMAND SQUAD is composed of 0-1 Sanguinary Guard Novitiates, 2-4 Sanguinary Guards, and one Sanguinary Guard Champion. Vanguard or Sternguard Veterans may replace the Sanguinary Guards.

A SANGUINARY GUARD SQUAD is composed of 0-1 Sanguinary Guard Novitiates, 2-9 Sanguinary Guards, and one Sanguinary Guard Champion.

These selections do not use up a Force Organization slot.

>> DOMINUS PEDRO MITRE, 205 points

Pedro Mitre is Dominus (Chapter Master) of the Iron-hearted Angels. A Chaplain before he ascended to the rank of Chapter Master, his new responsibilities are not allowed to diminish his zeal.
^
WS 6, BS 5, S 4, T 4, W 4, I 5, A 4, Ld 10, Sv 2+

Unit Type: Infantry (Character).

Wargear: Death mask, orbital strike, rosarius, target designator.

Relics of Baal: Armor of Nassir Amit, Darkness and Rage.

Warlord Traits: Heroic Bearing, Soulwarden.

Special Rules: Adamantium Will, Fear, Fearless, Feel No Pain, Furious Charge, Independent Character, Preferred Enemy (Chaos Daemons, Chaos Space Marines), Zealot.

Options: May take special issue ammunition (+5 points).

> ARMOR OF NASSIR AMIT (TERMINATOR ARMOR)

This suit of Terminator armor has a teleport homer, and does not prevent Sweeping Advances.

The Flesh Tearers claim this "Armor of Nassir Amit" is a replica; their records state their First Chapter Master's armor was lost in the battle that claimed Nassir Amit's life. Dominus Pedro claims the Crux Terminatus was recovered from Nassir Amit's body, and gifted to the Bleeding-hearted Angels' First Chapter Master; and so long as the armor inspires the Dominus' brethren, it is the "Armor of Nassir Amit" in spirit.

> DARKNESS AND RAGE (CHAINFISTS, STORMFIRE BOLTERS)

Darkness and Rage are a pair of chainfists, each mounting a Stormfire bolter. Each chainfist may be used as a MELEE WEAPON with the following profile:
^
Range -, S x2, AP 2. Melee, Armourbane, Master-crafted, Point-blank Shot (Stormfire bolter), Unwieldly.

Each may be fired as a RANGED WEAPON with the following profile:
^
Range 24, S 4, AP 5. Assault 4.

>> CAPTAIN, 90 points

Like their peers in the Sons of Medusa Chapter, Iron-hearted Angels Captains bear target designators to direct artillery fire against the enemy.
^
WS 6, BS 5, S 4, T 4, W 3, I 5, A 3, Ld 10, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, bolt pistol, flaying knife, frag and krak grenades, iron halo, target designator.

Special Rules: And They Shall Know No Fear, Feel No Pain (6+), Furious Charge, Independent Character.

Options: An Angelus bolt pistol and special issue ammunition may replace his bolt pistol (+7 points). A relic blade may replace his flaying knife (+25 points). May take a death mask (+1 point). For other options, see Captain entry in 'Codex: Blood Angels'.

>> CAPT. GASTON EU, 160 points

A Sanguinary Priest before he was named First Captain, Eu was no stranger to bloodshed, but after seeing the Word Bearers use blood in profane rituals to strengthen themselves and their Heartless Angel allies, he began to hate witches and what he called "dishonorable bloodshed."
^
WS 7, BS 5, S 4, T 4, W 3, I 5, A 3, Ld 10, Sv 2+

Wargear: Artificer armor, compensated power fist, frag and krak grenades, blood chalice, death mask, iron halo, narthesium, special issue ammunition, target designator.

Relic of Baal: Redknife.

Warlord Trait: Soulwarden.

Special Rules: Adamantium Will, And They Shall Know No Fear, Fear, Feel No Pain, Furious Charge, Independent Character, Preferred Enemy (Psyker), Rampage.

Options: A grenadier power fist may replace his compensated power fist (+10 points). May take a Space Marine bike (+7 points); an Astartes grenade launcher may then replace the twin-linked boltgun (+5 points). May take a jump pack (+15 points) and special issue ammunition (+5 points).

> REDKNIFE (POWER SWORD)

Resembling a lengthened flaying knife, this power sword is said to be the one Nassir Amit wielded as the Blood Angels' Fifth Captain. Its presence reminds the Iron-hearted Angels of what the Flesh Tearer endured during the Horus Heresy, driving them to rampage though enemy lines.
^
Range -, S User, AP 3. Melee, Burden of the Red Thirst, Master-crafted, Shred.

> BURDEN OF THE RED THIRST special rule

Redknife's bearer, and all friendly Space Marines in the same unit, have the Rampage special rule.

>> CAPT. LUIS CAXIAS, 160 points

A Sanguinary Guard before he was named Second Captain, Caxias likes to test his skills against Chaos Space Marine Raptors and Tau Crisis battlesuits.
^
WS 6, BS 5, S 4, T 4, W 3, I 6, A 3, Ld 10, Sv 2+

Unit Type: Jump Infantry (Character).

Wargear: Artificer armor, Angelus Alpha boltgun, frag and krak grenades, death mask, jump pack, iron halo, special issue ammunition, target designator.

Relic of Baal: Hammer of Traitors.

Warlord Traits: Descent of Angels, Speed of the Primarch.

Special Rules: Fear, Fearless, Feel No Pain (6+), Furious Charge, Independent Character, Preferred Enemy (Jet Pack Infantry, Jump Infantry).

Options: May replace his Angelus Alpha boltgun and special issue ammunition with an Inferno pistol (free) or plasma pistol (free). May take Sanguinius' Fist as a Dedicated Transport.

> HAMMER OF TRAITORS (POWER SWORD)

This is a power sword whose energy field extends with each hit, forming a shock wave; grants an additional, long-range attack; and allows a single blow to down multiple foes.

Originally named "Foe Hammer," this was a gift from the Sons of Medusa Chapter Master. Caxias is trained in the one-handed sword stance, in which the weapon is swung to-and-fro, building momentum for a powerful blow; and the two-handed sword stance, in which the weapon is thrust into gaps in an opponent's armor; he may change stances at will.

The sword has the following profile as a ONE-HANDED weapon:
^
Range -, S +2, AP 3. Melee, Master-crafted, Shock Weapon, Shred, Unwieldly.

The sword has the following profile as a TWO-HANDED weapon:
^
Range -, S +1, AP 2. Melee, Armourbane, Master-crafted, Shock Weapon, Two-handed.

The SHOCK WAVE has the following profile:
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Range Template, S 3, AP 6. Shock Weapon, Concussive.

> SHOCK WEAPON special rule

The shock weapon may be "fired" as a ranged weapon; the number of "shots fired" may be equal to the weapon bearer's number of attacks. If the blade resolves a hit, the shock wave grants an automatic hit on the same target.

If the weapon bearer rolls a 6 To Wound, that Wound will have the Instant Death special rule, and the SHOCK WAVE will have the following profile:
^
Range Template, S 4, AP 5. Shock Weapon, Concussive.

>> SANGUINIUS' FIST (MEDUSA STORMRAVEN), 300 points

The Bleeding-hearted Angels' Second Captain's personal transport, this Stormraven replaces the side Access Points with sponson-mounted twin-linked assault cannons, sacrificing some transport capacity for ammunition stowage. After the battle to claim the Rib Cage, the Sons of Medusa modified the gunship with upgrades developed for the Medusa Stormraven, e.g., removing the dorsal air intake so the turret may traverse 360°, and installing ion shield generators.
^
BS 5, Armor F12 S12 R12, HP 3

Unit Type: Vehicle (Flyer, Hover, Transport).

Combat Role: Attack Flyer, Pursuit 3, Agility 2.

Wargear: Two (2) twin-linked assault cannons, twin-linked heavy bolter, twin-linked plasma cannon, four (4) Stormstrike missiles, ceramite plating, extra armor, ion shield (5+), rear grapples, searchlight, vehicle target designator.

Transport Capacity: 10 models. The Stormraven can carry Jump Infantry.

Fire Points: None.

Access Points: One in front, one at the rear.

Special Rules: Assault Vehicle, Expert Driver and More, Icon of Victory, Independent Sponson Fire (2), Kinematic Range Increase (Stormstrike missile, Thunderhawk cluster bombs), Power of the Machine Spirit, Self-repair (5+), Skies of Fury, Strafing Run.

Options: A twin-linked multi-melta may replace the twin-linked heavy bolter (free). May replace the twin-linked plasma cannon with a twin-linked assault cannon (free) or twin-linked lascannon (free). May take Thunderhawk cluster bombs (+90 points); this temporarily changes its Combat Role to Bomber, preventing its rear grapples from being used until the bombs are away. May take two (2) hunter-killer missiles (+10 points each) and special issue heavy bolter ammunition (+7 points). For other options, see Stormraven entry in 'Codex: Blood Angels'.

> KINEMATIC RANGE INCREASE special rule

When moving Flat Out, the flyer may fire one of the weapons listed in parentheses, if so equipped; this will increase the weapon's range by the distance the flyer moved.

>> CAPT. PEDRO MATTHIES, 170 points

A Techmarine and Deathwatch veteran before he was named Third Captain, Matthies' silver death mask is based on a Necron skull.

The Third Captain prefers to fight Necrons, which he sees as opportunities to simultaneously eliminate hated enemies and study xeno technology; the knowledge received can enrich the Imperium, allowing it to defend itself with increased efficiency. In his own words:

"The Necrons sow the wind by committing crimes against Man. The xenos shall reap the whirlwind-- this whirlwind-- and pay for their crimes."
^
WS 6, BS 5, S 4, T 4, W 3, I 5, A 3, Ld 10, Sv 3+

Unit Type: Infantry (Character).

Wargear: Artificer armor, Master-crafted Angelus bolt pistol, frag and krak grenades, death mask, iron halo, target designator.

Relic of Baal: Reaper of Whirlwinds, Sanguinius' Reach.

Warlord Traits: Artisan of War, Heroic Bearing.

Special Rules: Blessing of the Omnissiah (3+), Bolster Defenses, Fear, Fearless, Feel No Pain (6+), Furious Charge, Independent Character, Preferred Enemy (Necrons).

Options: May take special issue ammunition (+5 points). May take a Space Marine bike (+7 points); an Astartes grenade launcher may then replace the twin-linked boltgun (+5 points). May select a Combat Enginseer Vehicle as a Dedicated Transport.

> REAPER OF WHIRLWINDS (STAFF OF LIGHT, WARSCYTHE)

As a Deathwatch member, Techmarine Matthies encountered Necrons. He attempted to learn how the Necron "staff of light" and "warscythe" functioned, the better to defend the Imperium from these xenos. The knowledge received was applied to this handmade weapon.

The Reaper of Whirlwinds may be used as a MELEE WEAPON with the following profile:
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Range -, S +2, AP 2. Melee, Armourbane, Master-crafted, Two-handed.

It may be fired as a RANGED WEAPON with the following profile:
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Range 12", S 5, AP 3. Assault 3.

> SANGUINIUS' REACH (SERVO-HARNESS)

This servo-harness was improved over generations; each Bleeding-hearted Angels Techmarine and artisan of war added to his predecessors' works, before passing it onto his successor. Most recently, Techmarine Matthies added plasma containment chambers and secondary heat sinks to its plasma cutter, so the tool will not harm its user.

Its FLAMER has the following profile:
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Range Template, S 4, AP 5. Assault 1, Master-crafted.

Its PLASMA CUTTER has the following profile:
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Range 12", S 7, AP 2. Assault 1, Twin-linked.

Each SERVO-ARM has the following profile:
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Range -, S x2, AP 1. Melee, Master-crafted, Specialist Weapon, Unwieldly.

>> LIBRARIAN, 65 points
^
WS 5, BS 4, S 4, T 4, W 2, I 4, A 2, Ld 10, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, bolt pistol, force weapon, frag and krak grenades, psychic hood.

Special Rules: And They Shall Know No Fear, Feel No Pain (6+), Furious Charge, Independent Character, Psyker (Mastery Level 1).

Psyker: A Librarian generates his powers from the Biomancy, Daemonology, Divination, Pyromancy, and Sanguinary disciplines.

Options: An Angelus bolt pistol and special issue ammunition may replace his bolt pistol (+7 points). For other options, see Librarian entry in 'Codex: Blood Angels'.

>> LIBRARIAN DREADNOUGHT, 160 points
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WS 5, BS 4, S 6, Armor F13 S12 R11, I 4, A 4, HP 3

Unit Type: Vehicle (Walker, Character).

Wargear: Furioso force halberd, power fist with integral heavy bolter, psychic hood, searchlight, smoke launchers.

Special Rules: Furious Charge, It Will Not Die, Point-blank Shot (heavy bolter, lascannon, meltagun), Psychic Pilot (Mastery Level 1).

Options: May replace his heavy bolter with a grav-cannon (+10 points), heavy flamer (free), lascannon (+10 points), or meltagun (free). A magna-grapple may replace his smoke launchers (free). May take extra armor (+10 points), two (2) hunter-killer missiles (+10 points each), ion shield (5+) (+15 points), Ironclad assault launchers (+10 points), and special issue heavy bolter ammunition (+7 points). For other options, see Librarian Dreadnought entry in 'Codex: Blood Angels'.

>> SANGUINARY PRIEST, 70 points

Iron-hearted Angels Sanguinary Priests adopted the Sons of Medusa Apothecaries' use of servo-arms to pull a Marine casualty out of the line-of-fire, before tending a wound or removing the gene-seed.

The Priests are also trained to Bolster Defenses, but they cannot give a Blessing of the Omnissiah as well as Techmarines; blue crosses mark their servo-arms to distinguish them.
^
WS 5, BS 5, S 4, T 4, W 2, I 4, A 2, Ld 10, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, bolt pistol, flaying knife, frag and krak grenades, blood chalice, narthecium, servo-arm.

Special Rules: And They Shall Know No Fear, Blessing of the Omnissiah (6+), Bolster Defenses, Feel No Pain, Furious Charge, Independent Character.

Options: An Angelus bolt pistol and special issue ammunition may replace his bolt pistol (+7 points). A jump pack may replace his servo-arm (+5 points); he will then be unable to Bolster Defenses or use a Blessing of the Omnissiah. For other options, see Sanguinary Priest entry in 'Codex: Blood Angels'.

>> CHAPLAIN, 90 points
^
WS 5, BS 4, S 4, T 4, W 2, I 4, A 2, Ld 10, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, bolt pistol, crozius arcanum, frag and krak grenades, rosarius.

Special Rules: Feel No Pain (6+), Furious Charge, Independent Character, Zealot.

Options: May take a death mask (+1 points). May take a Reclusiam field shrine as a Dedicated Transport. For other options, see Chaplain entry in 'Codex: Blood Angels'.

>> RECLUSIAM FIELD SHRINE (BAAL PREDATOR), 180 points

This modified Baal Predator serves as a Chaplain's personal transport. A pulpit is mounted atop the turret, from which the Chaplain's sermons are voxed across a battlefield. The chassis incorporates power fields and inscribed prayers to invoke divine protection, protecting it and the Chaplain from harm.

Each field shrine carries a Chapter relic and icon of victory-- often the remains of a Death Company Marine whose sacrifice allowed the Angels to seize victory-- inspiring the Marines to achieve greater feats of valor. The Chaplain and his handpicked crew will prostrate themselves before this icon, before boarding the vehicle.

Chaplain Casman of the Blood Ravens Chapter is credited with developing the Reclusiam field shrine: a means to provide his battle-brothers the spiritual guidance they need, no matter where they find themselves. When the Blood Angels and their successors adopted the field shrine, they chose to carry their Chapter relics aboard a Baal Predator, for the vehicle is an icon of the Primarch's victory.
^
BS 5, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank, Fast, Transport).

Wargear: Twin-linked assault cannon, extra armor, ion shield (5+), overcharged engines, searchlight, smoke launchers.

Transport Capacity: One Chaplain. The Chaplain may wear Terminator armor.

Fire Points: One model (the Chaplain) may fire from the pulpit.

Access Points: The Reclusiam field shrine is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to the Reclusiam field shrine itself.

Special Rules: Divine Protection, Expert Driver and More, Fiery Orator, Icon of Victory, The Primarch Guides My Hand, Self-repair (5+).

Options: A compensated Flamestorm cannon may replace the twin-linked assault cannon (free). Frag shield launchers may replace its smoke launchers (+10 points). May take two (2) sponson-mounted lascannons (+40 points). For other options, see Baal Predator entry in 'Codex: Blood Angels'.

>> TECHMARINE, 65 points
^
WS 4, BS 5, S 4, T 4, W 2, I 4, A 2, Ld 9, Sv 2+

Unit Type: Infantry (Character).

Wargear: Artificer armor, bolt pistol, boltgun, frag and krak grenades, servo-arm.

Special Rules: And They Shall Know No Fear, Blessing of the Omnissiah, Bolster Defenses, Feel No Pain (6+), Furious Charge, Independent Character.

Options: May select a Combat Enginseer Vehicle as a Dedicated Transport. For other options, see Techmarine entry in 'Codex: Blood Angels'.

>> COMBAT ENGINSEER VEHICLE, 100 points

This Rhino variant has a bow-mounted servo-harness. A Techmarine commands the vehicle, which has transport capacity for accompanying servitors.

The Adeptus Arbites commonly deploy the Combat Enginseer Vehicle for bomb disposal. The Sons of Medusa advised the Iron-hearted Angels to adopt the vehicle, so enemy fire would not distract a Techmarine from his work.
^
WS 4, BS 5, S 4, Armor F13 S11 R10, I 4, A 2, HP 3

Unit Type: Vehicle (Tank, Character, Transport).

Wargear: Stormfire bolter, servo-harness, dozer blade, extra armor, searchlight, smoke launchers.

Transport Capacity: Six (6) models. It cannot carry models with the Bulky, Very Bulky, or Extremely Bulky special rules.

Fire Points: One pistol port on each side, two (2) pistol ports at the rear.

Access Points: One on each side, one at the rear.

Special Rules: Blessing of the Omnissiah, Bolster Defenses, Expert Driver and More, Self-repair.

Options: Frag shield launchers may replace its smoke launchers (+10 points). May take overcharged engines (+10 points), a pintle-mounted heavy bolter (+10 points) or multi-melta (+10 points), ion shield (5+) (+15 points), target designator (+10 points), and items from the Blood Angels Vehicle Equipment list.

>> VEHICLE COMMANDER, 35 points

A Vehicle Commander is a Tech Adept (Techmarine trainee) who wishes to better understand the machine he will service. As Sanguinius' sons possess few ion shield generators, these are reserved for Land Raiders or "Lucifer Raiders" developed from the former.
^
BS 5

Unit Type: Vehicle (Character).

Wargear: Extra armor, vehicle target designator.

Special Rules: Expert Driver and More, Space Marine Vehicle Commander, Self-repair (5+).

Options: May take special issue ammunition (+5 points) and special issue heavy bolter ammunition (+7 points). If he commands a Land Monster, Land Raider, or Lucifer Raider, he may then take a ion shield (5+) (+15 points). If he commands a Flyer, he may then take an auto-targeting system (+10 points).

> SPACE MARINE VEHICLE COMMANDER special rule

A Vehicle Commander is alway bought as an upgrade, and starts the game in command of a Space Marine vehicle. This vehicle starts the game with the additional wargear listed above, but may have any upgrades usually available to it. The vehicle uses its commander's Ballistic Skill of 5.

If the vehicle is destroyed, its commander will die with it, rather than abandon the Omnissiah's gift to his Chapter.

>> CRIMSON REAPER (KNIGHT ERRANT), 475 points

First sighted during the Rithguard Crusade, this Freeblade bears Rith's Dragon Helm, a heirloom helm with integral weapons. Originally built as a Knight Errant, the Iron-hearted Angels replaced his heavy stubbers with heavy bolters, his Stormspear rocket pod with a turret-mounted Typhoon missile launcher, for ammunition commonality; and mounted smoke launchers to its pauldrons.

The Crimson Reaper is infamous for his disregard for those fighting beside him, crushing Astra Militarum infantrymen underfoot as he charges forth, single-mindedly determined to engage the enemy. Such callous behavior once outraged the Bleeding-hearted Angels; the Iron-hearted Angels now dismiss these casualties as a "regrettable but necessity sacrifice."
^
WS 5, BS 5, S 10, Armor F13 S12 R12, I 4, A 4, HP 6

Wargear: Reaper chainsword, thermal cannon and coaxial heavy bolter, Typhoon missile launcher, ion shield (3+), smoke launchers.

Heirloom of the Knightly Houses: Rith's Dragon Helm, Flamestorm cannon and quad heavy bolter.

Warlord Traits: Exemplar of the Joust, Knight Seneschal (see 'Codex: Imperial Knights').

Special Rules: Fear, It Will Not Die, Rampage.

> RITH'S DRAGON HELM

The Rith System and its Rithguard are named after a mythical creature, a dragon that hurls lightning from his antlers, and breathes fire hot enough to burn out the sun. Rith's Dragon Helm-- shaped like a dragon's head, his jaws framing a Flamestorm cannon, his antlers incorporating four heavy bolters-- was a heirloom of House Enkawa, which became extinct during the Plague of Unbelief (M36). The Knight who bears the helm, bears "Rith's Curse"-- murderous rage will rouse him to destroy the enemy at all costs, spreading fear as he rampages through the field.

The helm grants a Knight the Fear and Rampage special rules.

<> TROOPS additions

A TACTICAL SQUAD is composed of 0-1 Sanguinary Novitiates, 0-10 Neophytes, 4-9 Space Marines, and one Space Marine Sergeant or Veteran Sergeant.

Iron-hearted Angels infantry units have the Feel No Pain (6+) special rule; their profiles are otherwise identical to those in 'Codex: Blood Angels'.

>> SANGUINARY NOVITIATE, 25 points

Iron-hearted Novitiates often accompany troops, elites, assault squads, bike squads, and devastator squads.
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, bolt pistol, flaying knife, frag and krak grenades, narthecium.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain, Furious Charge.

Options: A boltgun may replace his flaying knife (free). May take a Space Marine bike (+7 points); an Astartes grenade launcher may then replace the twin-linked boltgun (+5 points). For other options, see Command Squad entry in 'Codex: Blood Angels'.

>> NEOPHYTE, 10 points

The Sons of Medusa advised the Iron-hearted Angels to adopt the Black Templars' practice of making new recruits prove their worth as Neophytes; the 10th Company was reorganized as the Neophyte Company, its officers preparing recruits to meet the enemy face-to-face.

The Iron Hands and their successors initially followed the Codex Astartes, and employed new recruits as scouts; they soon learned these "scouts" could not perform reconnaissance, as the recruits lacked the experience to identify traps or warn the Chapter of an ambush.
^
WS 3, BS 3, S 4, T 4, W 1, I 4, A 1, Ld 8, Sv 4+

Unit Type: Infantry.

Wargear: Scout armor, boltgun, bolt pistol, frag and krak grenades.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: May replace his boltgun with a flaying knife (free) or Space Marine shotgun (free).

<> DEDICATED TRANSPORTS additions

>> HIPPO, 45 points

This Rhino variant has an open-topped passenger compartment for ten models, including Terminators and Thunderfire cannons; the cannon may fire from the vehicle.

The Iron Hands designed the Hippo; the Iron-hearted Angels adopted it to compensate for shortfalls in Land Raider numbers.
^
BS 4, Armor F11 S11 R10, HP 3

Unit Type: Vehicle (Tank, Fast, Transport).

Wargear: Stormfire bolter, overcharged engines, searchlight, smoke launchers.

Transport Capacity: 10 models, or one Thunderfire cannon and its Techmarine Gunner.

Fire Points: 10 models may fire from the passenger compartment.

Access Points: The Hippo is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to the Hippo itself.

Special Rules: Repair.

Options: Frag shield launchers may replace its smoke launchers (+10 points). May take a pintle-mounted heavy bolter (+10 points) or multi-melta (+10 points), camo netting (+15 points), and items from the Blood Angels Vehicle Equipment List.

>> MEDUSA RAZORBACK, 85 points

This Rhino variant has reinforced front armor. It may mount two hunter-killer missiles atop the turret.

The Iron Hands developed this pattern.
^
BS 4, Armor F13 S11 R10, HP 3

Unit Type: Vehicle (Tank, Fast, Transport).

Wargear: Autocannon and coaxial boltgun, searchlight, smoke launchers.

Transport Capacity: Six (6) models. It cannot carry models with the Bulky, Very Bulky, or Extremely Bulky special rules.

Fire Points: One pistol port on each side, two (2) pistol ports at the rear.

Access Points: One on each side, one at the rear.

Options: May replace the autocannon and coaxial boltgun with a compensated heavy flamer (free), twin-linked assault cannon (+25 points), or twin-linked lascannon (+25 points). Frag shield launchers may replace its smoke launchers (+10 points). May take two (2) hunter-killer missiles (+10 points each), camo netting (+15 points), and items from the Blood Angels Vehicle Equipment list.

>> LAND SPEEDER VENOM, 55 points

This mates a Land Speeder drive system with the Rhino hull, whose armored cockpit protects its crew. It has a turret-mounted heavy bolter under the nose, and outboard benches seating three Marines on each side; the turret mount is reinforced, allowing it to mount a hunter-killer missile left of the heavy bolter.
^
BS 4, Armor F11 S11 R10, HP 2

Unit Type: Vehicle (Skimmer, Fast, Transport).

Combat Role: Attack Flyer, Pursuit 2, Agility 5 (see 'Imperial Armour-- Death from the Skies Update').

Wargear: Stormfire bolter, heavy bolter, searchlight.

Transport Capacity: Six (6) models, divided in two groups of three. There may be three (3) models in each group; one Terminator plus one model; or one Centurion.

Fire Points: Six (6) models may fire from the outboard benches.

Access Points: The Venom is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to the Venom itself.

Special Rules: Anti-grav Upwash (see Land Speeder entry in 'Codex: Space Marines'), Deep Strike, Jamming Beacon, Scout.

Options: May replace its heavy bolter with an assault cannon (+15 points), Cerberus launcher (free), heavy flamer (free), or multi-melta (+10 points). May take a hunter-killer missile (+10 points).

<> ELITES additions

A PIONEER SQUAD is composed of 0-1 Sanguinary Novitiates, 4-9 Pioneers, and one Pioneer Sergeant or Veteran Sergeant.

A VANGUARD VETERAN SQUAD is composed of 0-1 Sanguinary Novitiates, 4-9 Vanguard Veterans, and one Vanguard Veteran Sergeant.

A STERNGUARD VETERAN SQUAD is composed of 0-1 Sanguinary Novitiates, 4-9 Sternguard Veterans, and one Sternguard Veteran Sergeant.

A TERMINATOR SQUAD is composed of 4-9 Terminators and one Terminator Sergeant.

Iron-hearted Angels infantry units have the Feel No Pain (6+) special rule; their profiles are otherwise identical to those in 'Codex: Blood Angels'.

>> PIONEER (SCOUT), 15 points

A Pioneer is chosen for his skills and experience, for his mission is most dangerous.
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 1, Ld 8, Sv 4+

Unit Type: Infantry.

Wargear: Scout armor, camo cloak, boltgun, bolt pistol, frag and krak grenades.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Infiltrate, Move Through Cover, Scouts.

Options: A designated marksman boltgun may replace his boltgun (+7 points); he may then take special issue heavy bolter ammunition (+7 points). A missile launcher may replace his boltgun (+15 points); he may then take take flakk missiles (+10 points) and Hellfire missiles (+5 points). For other options, see Scout Squad entry in 'Codex: Blood Angels'.

>> PIONEER VETERAN SGT, 25 points
^
WS 4, BS 5, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 4+

Unit Type: Infantry (Character).

Wargear: Scout armor, boltgun, bolt pistol, camo cloak, frag and krak grenades, target designator.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Infiltrate, Move Through Cover, Scouts.

Options: A designated marksman boltgun may replace his boltgun (+7 points); he may then take special issue heavy bolter ammunition (+7 points). For other options, see Scout Squad entry in 'Codex: Blood Angels'.

>> DEATH COMPANY MARINE, 25 points

When an Iron-hearted Angel joins the Death Company, a demolition charge is fixed to his breastplate. Known as a "Last Chance for Redemption," this bomb is linked to a life signs monitor, and armed when a Death Company Marine is deployed-- standard procedure is to transmit the arming signal after a Death Company squad disembarks from its vehicle-- the moment a Marine is killed, the bomb will detonate, and hopefully, claim his killer's life.

The Blood Angels' High Chaplain and the Iron-hearted Angels' Master of Sanctity came to blows after the Assault on Leystan Starport, when the Last Chance was used to kill the enemy warlord. The former was disgusted to see a victim of the Black Rage expended as a weapon; the latter was disgusted at the High Chaplain's "weakness," as the Last Chance allowed the Iron-hearted Angels to seize victory.
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 3, Ld 8, Sv 3+

Unit Type: Infantry

Wargear: Power armor, bolt pistol, flaying knife, frag and krak grenades.

Special Rules: Fearless, Feel No Pain, Furious Charge, Last Chance for Redemption, Rage, Relentless.

Options: May replace his flaying knife with a compensated power fist (+10 points), grenadier power fist (+20 points), power weapon (+15 points), or thunder hammer (+30 points). For other options, see Death Company Squad entry in 'Codex: Blood Angels'.

> LAST CHANCE FOR REDEMPTION special rule

The Last Chance is a demolition charge with the following profile:
^
Range -, S 8, AP 2. Large Blast, One Use Only.

If a Death Company Marine loses his last wound, he may immediately move up to 8" towards the unit that killed him at the same Initiative step, even if he already moved in that phase; he may then detonate the bomb, before being removed as a casualty. If he loses his last wound to another Death Company Marine's Last Chance, then he may move up to 8" towards the nearest enemy model.

>> ARGENTUM DREADNOUGHT, 120 points

The Iron-hearted Angels reinforce their Dreadnoughts' front and rear armor, allowing these warriors to survive attacks from all but the heaviest weapons. It uses the Centurion's gun mount, allowing a heavy bolter or lascannon to replace the forearm-mounted storm bolter. Two hunter-killer missiles may be mounted on his shoulders.

The Iron-hearted Angels' Death Company no longer maintain Dreadnoughts, as the Last Chance will end a Death Company Marine's life before he can be entombed.
^
WS 4, BS 4, S 6, Armor F13 S12 R11, I 4, A 4, HP 3

Unit Type: Vehicle (Walker).

Wargear: Multi-melta, power fist with integral heavy bolter, searchlight, smoke launchers.

Special Rules: Furious Charge, It Will Not Die, Point-blank Shot (heavy bolter, lascannon).

Options: May replace the heavy bolter with a grav-cannon (+10 points), heavy flamer (free), or lascannon (+10 points). A magna-grapple may replace his smoke launchers (free). May take extra armor (+10 points), two (2) hunter-killer missiles (+10 points each), and Ironclad assault launchers (+10 points). For other options, see Dreadnought entry in 'Codex: Blood Angels'.

>> FURIOSO DREADNOUGHT, 135 points
^
WS 5, BS 4, S 6, Armor F13 S12 R11, I 4, A 4, HP 3

Unit Type: Vehicle (Walker).

Wargear: Power fist with integral heavy bolter, power fist with integral meltagun, searchlight, smoke launchers.

Special Rules: Furious Charge, It Will Not Die, Point-blank Shot (heavy bolter, lascannon, meltagun).

Options: May replace the heavy bolter and/or meltagun with a grav-cannon (+10 points), heavy bolter (free), heavy flamer (free), or lascannon (+10 points). A frag cannon may replace a power fist and its integral weapon (free). A magna-grapple may replace his smoke launchers (free). May take extra armor (+10 points), two (2) hunter-killer missiles (+10 points each), and Ironclad assault launchers (+10 points). For other options, see Furioso Dreadnought entry in 'Codex: Blood Angels'.

>> SANGUINARY GUARD, 40 points
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 10, Sv 2+

Wargear: Artificer armor, Angelus Alpha boltgun, Encarmine sword, frag and krak grenades, jump pack, special issue ammunition.

Special Rules: Fearless, Feel No Pain (6+), Furious Charge.

Options: May replace his Angelus Alpha boltgun and special issue ammunition with an Inferno pistol (free) or plasma pistol (free). May replace his Encarmine sword with a compensated power fist (+10 points), Encarmine axe (free), or grenadier power fist (+20 points). For other options, see Sanguinary Guard entry in 'Codex: Blood Angels'.

>> SANGUINARY GUARD NOVITIATE, 50 points

Sanguinary Novitiates (Apothecaries) accompany the Sanguinary Guard into the thick of battle, ready to heal the wounded and collect the martyrs' gene-seed.
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 10, Sv 2+

Wargear: Artificer armor, Angelus Alpha boltgun, Encarmine sword, frag and krak grenades, jump pack, narthecium, special issue ammunition.

Special Rules: Fearless, Feel No Pain, Furious Charge.

Options: May remove his jump pack, changing his unit type to Infantry. May replace his Angelus Alpha boltgun and special issue ammunition with an Inferno pistol (free) or plasma pistol (free). May replace his Encarmine sword with a compensated power fist (+10 points), Encarmine axe (free), or grenadier power fist (+20 points). For other options, see Sanguinary Guard entry in 'Codex: Blood Angels'.

>> SANGUINARY GUARD CHAMPION, 50 points
^
WS 5, BS 4, S 4, T 4, W 1, I 4, A 3, Ld 10, Sv 2+

Wargear: Artificer armor, Angelus Alpha boltgun, Encarmine sword, frag and krak grenades, jump pack, special issue ammunition.

Special Rules: Fearless, Feel No Pain (6+), Furious Charge, Honor or Death.

Options: May replace his Angelus Alpha boltgun with an Inferno pistol (free) or plasma pistol (free). May replace his Encarmine sword with a compensated power fist (+10 points), Encarmine axe (free), or grenadier power fist (+20 points). For other options, see Sanguinary Guard entry in 'Codex: Blood Angels'.

>> TERMINATOR, 40 points
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 2+

Unit Type: Infantry.

Wargear: Terminator armor, Stormfire bolter, compensated power fist.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: May replace his compensated power fist with a compensated chainfist (+5 points), grenadier chainfist (+15 points), or grenadier power fist (+10 points). May take a Cyclone missile launcher; may then take Hellfire missiles (+5 points). For other options, see Terminator Squad entry in 'Codex: Blood Angels'.

>> ASSAULT TERMINATOR, 40 points
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 2+

Unit Type: Infantry.

Wargear: Terminator armor, two (2) compensated lightning claws.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: May replace one compensated lightning claw with a grenadier lightning claw (+10 points). For other options, see Terminator Assault Squad entry in 'Codex: Blood Angels'.

>> TERMINATOR SGT, 50 points
^
WS 5, BS 5, S 4, T 4, W 1, I 4, A 3, Ld 9, Sv 2+

Unit Type: Infantry (Character).

Wargear: Terminator armor, Stormfire bolter, power sword, target designator.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: A shock weapon may replace his power sword (+15 points). May replace his Stormfire bolter with a compensated lightning claw (free) or grenadier lightning claw (+10 points). May replace his power sword with a compensated lightning claw (free). May take a Cyclone missile launcher (+25 points); may then take Hellfire missiles (+5 points). For other options, see Terminator Squad and Terminator Assault Squad entries in 'Codex: Blood Angels'.

>> VANGUARD VETERAN, 25 points

Iron-hearted Angels Vanguard Veterans are trained to use special issue ammunition, like their brothers in the Sternguard Veteran Squads.
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 3+

Unit Type: Jump Infantry.

Wargear: Power armor, Angelus bolt pistol, flaying knife, frag and krak grenades, special issue ammunition, jump pack.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Heroic Intervention.

Options: May replace his flaying knife with a grav pistol (+15 points), hand flamer (+5 points), inferno pistol (+10 points), or plasma pistol (+15 points). May remove his jump pack, changing his unit type to Infantry; may then take a drop pod or Rhino for free, as a Dedicated Transport. For other options, see Vanguard Veteran Squad entry in 'Codex: Blood Angels'.

>> VANGUARD VETERAN SGT, 35 points
^
WS 5, BS 5, S 4, T 4, W 1, I 4, A 3, Ld 9, Sv 3+

Unit Type: Jump Infantry (Character).

Wargear: Power armor, Angelus bolt pistol, flaying knife, frag and krak grenades, special issue ammunition, jump pack, target designator.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge, Heroic Intervention.

Options: May replace his flaying knife with a grav pistol (+15 points), hand flamer (+5 points), inferno pistol (+10 points), plasma pistol (+15 points), or relic blade (+25 points). May remove his jump pack, changing his unit type to Infantry (Character); may then take a drop pod or Rhino for free, as a Dedicated Transport. For other options, see Vanguard Veteran Squad entry in 'Codex: Blood Angels'.

>> STERNGUARD VETERAN, 32 points

The Sons of Medusa advised the Iron-hearted Angels Sternguard Veterans to bear heavy bolters with scaled up specialist boltgun rounds, taking advantage of the heavy bolter's range and strength.
^
WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 3+

Unit Type: Infantry.

Wargear: Power armor, bolt pistol, frag and krak grenades, heavy bolter, special issue heavy bolter ammunition.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: May replace his special issue heavy bolter ammunition with special issue ammunition, and his heavy bolter with a compensated flamer (free), compensated grav-gun (+5 points), compensated meltagun (free), or grenadier boltgun (free). May replace his heavy bolter with a heavy flamer (free), multi-melta (free), plasma cannon (+5 points), or lascannon (+10 points). A missile launcher may replace his heavy bolter (+5 points); he may then take flakk missiles (+10 points) and Hellfire missiles (+5 points).

>> STERNGUARD VETERAN SGT, 42 points
^
WS 5, BS 5, S 4, T 4, W 1, I 4, A 3, Ld 9, Sv 3+

Unit Type: Infantry (Character).

Wargear: Power armor, bolt pistol, frag and krak grenades, heavy bolter, special issue heavy bolter ammunition, target designator.

Special Rules: And They Shall Know No Fear, Combat Squads, Feel No Pain (6+), Furious Charge.

Options: May replace his bolt pistol with a flaying knife (free), grav-pistol (+15 points), hand flamer (+5 points), Inferno pistol (+10 points), plasma pistol (+15 points), or power weapon (+15 points). May replace his special issue heavy bolter ammunition with special issue ammunition, and his heavy bolter with a compensated flamer (free), compensated grav-gun (+5 points), compensated meltagun (free), or grenadier boltgun (free). For other options, see Sternguard Veteran Squad entry in 'Codex: Blood Angels'.

<> DISCLAIMER

By Sidewinder (aim9snake@hotmail.com), 2015-2016. Based on the franchise created and copyrighted by Games Workshop. Flaying knife profiles by Frater Antodeniel (www.bolterandchainsword.com/to…). Reclusiam field shrine created by Brother Casman (www.bolterandchainsword.com/to…).
Part 0 (Beliefs, Homeworlds, Fleet, History): armamentdawg.deviantart.com/ar…

Part 1 (Ranged, Melee, and Special Weapons; Special Issue Wargear; Vehicle Equipment): armamentdawg.deviantart.com/ar….

Part 3 (Fast Attack, Heavy Support, Apocalypse Formations): armamentdawg.deviantart.com/ar….

Brother Casman originally proposed the Reclusiam field shrine in www.bolterandchainsword.com/to….

EDITED 14NOV2016: Clarified what would happen if a Death Company Marine lost his last wound to another Death Company Marine's Last Chance for Redemption (suicide bomb).

25AUG2016: Increased the Dreadnoughts' points value and revised their armor values to reinforce the rear armor.

26JUN2016: Added Capt. Pedro Matthies (former Techmarine) to HQ Characters.


05MAY2016: Revised Dreadnoughts' profiles, increasing the number of attacks to match www.games-workshop.com/en-US/C….  Cyclone attack bike now have the Hit & Run special rule.
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